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Toby’s Backstory
Toby is a young man from a small farming town whose life changes suddenly after finding a mysterious object while walking through the forest near his home. This event sets him on a path toward becoming an adventurer, just like those featured in the books he loves so much.
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Entry 15: The first floor of Undermountain
We cornered her and convinced her to drop her weapons. She introduced herself as Harria Valashtar and demanded to know why we had attacked her associates. She also told us she needed to avoid both the Xanathar and the Zhentarim. We let her go with minimal supplies and took a moment to rest. The next…
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Entry 14: Into the Yawning Portal
We spent the next couple of days running errands and purchasing furniture for Lif’s Last Call. The following morning, representatives from the city knocked on our door. Barris Willowhelm and Caldona Glittergleam, a priestess of Waukeen, told us that a reward was due. She said that a total of 522,763 gold was recovered from the…
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Entry 13: To Skullport
The morning at Trollskull Manor began with a flurry of letters and errands. Greemus received a missive from Lady Phaulkon about some disturbing discoveries regarding the dark shards we’d found. They were apparently fragments of a much larger obelisk called the Nightstone, which could absorb and release necrotic energy. She told us she would keep…
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Entry 12: Entering the Vault of Dragons
We were all gathered and went to the Open Lord’s office. She advised us that many people have searched for the gold in the past and found nothing. However, she would review whatever we had found. Duelo explained our need for the three keys, specifically the gift from a queen. I interjected and mentioned a…
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Entry 11: The Stone of Golorr
At Toshi’s insistence and Volo’s prodding, I began to attune to the Stone of Golorr. It was strange, like a thousand whispers trying to take up residence in my head at once. As I was getting a feel for the stone, Melandran started talking to someone none of us could see or hear. She eventually…
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Entry 10: Talking to Dalakhar
The next morning, as the repairmen arrived to fix the place up, Duelo noticed a message written on the mirror: “Last Call!” We talked it over and decided Greemus should use the Nimblewright Detector to search for the “children’s toy” from the horse’s tale. He flew over the city as a raven for a couple…
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Entry 9: Investigating Gralhund Villa
The air at the Gralhund Villa was thick with tension, even before we’d done a thing. Twelve-foot stone walls surrounded the whole place. Greemus, ever cautious, sent his raven familiar up to scout. No sooner had it flown over the wall than it was spotted by a couple, a man and a woman. Before we…
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Entry 8: The Stringless Puppet
After the events at The House of Many Faiths, Greemus went to meet with Lady Phaulkon about the crystals and the effects we believe are linked to them. It was during this time that Duelo and I went back to The Yawning Portal to inquire about this Kris Weatherly individual that we learned about. Duelo…
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Entry 7: The House of Many Faiths
Once we had our fill of breakfast at the MacGregor Farmstead we headed back to Trollskull Manor where we would spend some time discussing how we wanted to go about fixing the place up and then contacted some workers to come out and start construction. We had noticed a bulletin board was erected along the…
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Entry 6: Trouble at the MacGregor Farmstead
As we all stood at the bar within Trollskull Manner enjoying some warm Sake, courtesy of Toshi, the topic of what to do next came up. It seems Greemus had taken the opportunity to go speak with representatives of the local druid order at a place called Phaulkonmere Villa and they had asked for his…
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